Software that takes
ideas seriously.
Wolfwalkers Labs is a two-person studio. We design, build, and maintain our own products — and take on a couple of client builds a year.
Four products, shipped.
Everything below was designed, built, and is still maintained by the two of us.
Books that show, not just tell.
An e-reader that illustrates every scene as you read, or flips a book into a full comic. It remembers every character — and never spoils past where you’ve read.
- Every scene illustrated as you go
- Comic editions of the classics
- Spoiler-safe answers & character maps
Elizabeth tours Pemberley with the Gardiners, and runs into Mr. Darcy, home a day early.
Reopen at this sceneA second brain that finds things.
Drop in any file, thought, or question — it comes back when you ask, and connects the dots when you don’t. No folders, no tags, no system to abandon.
- Drop in any file or thought
- Ask Past You anything
- Answers grounded in your own notes
What did the team decide about pricing?
Pro tier at $19/mo with a 20% annual discount. Launch lands right after the Q3 redesign ships.
Budgeting that speaks your language.
Arabic-first expense tracking for the Gulf. Voice input that handles Arabic-English code-switching, receipt OCR, and zakat calculated automatically.
- Arabic-English voice input
- Receipt OCR on-device
- Zakat calculated automatically
Your style, compiled into every asset.
A 2D game asset studio for indie devs. Define palette, light, and material rules once — every sprite and effect you build compiles through them.
- Style profiles keep every asset consistent
- Sprites, VFX, and sprite sheets
- Deterministic — no AI, no credits
Small team. Short seams.
We spend most of the year on our own products, and take on a couple of client builds when they line up with what we're already curious about.
Scope it small
We cut until the core problem is undeniable, then build only that. Small surface, deep polish.
Design and build, end-to-end
The same two people design, write, and ship your product. No handoffs, no account managers, no telephone game.
Ship weekly
Working software every week, not slideware. Our own products carry public changelogs, and client builds get weekly demos.
Own it after launch
We maintain what we ship. Our oldest products are years in and still getting better every month.
Wolfwalkers is a small studio. We build software we'd want to use ourselves, ship it slowly, and try to take ideas seriously even when they're a little weird.
Most of what we make sits at the seam between AI and ordinary tools. A reading app that draws what you're reading. A second brain that actually finds things. An Arabic-first budgeting app that talks back to you in the way you actually talk.
We aren't trying to grow into a big team. We like the constraint of one or two people end-to-end on a thing — designing it, writing it, owning it, editing it again next month. The seam between the idea and the user stays short.
We pick projects we'd be proud to have on a phone screen in five years. If we wouldn't open it twice, we don't ship it.
We work on our own projects most of the year, and take on a couple of client builds when they line up with what we're already curious about.
Quick answers, plainly stated.
Can't find what you're looking for? Email us — we read everything.
Got a project in mind?
We take on a couple of client builds a year. Tell us what you're working on — if it fits, you'll hear back within a few days.